This uses Chaikins algorithm to smooth drawn lines.
This example uses the npm package chaikin-smooth
which implements Chaikins algorithm to smooth drawn lines.
Start by drawing on the map. Once you finish a drawing, the feature's geometry will be smoothed as configured via the form elements.
<!DOCTYPE html>
<html lang="en">
<head>
<title>Smoothing lines using Chaikins algorithm</title>
<!-- The line below is only needed for old environments like Internet Explorer and Android 4.x -->
<script src="https://cdn.polyfill.io/v2/polyfill.min.js?features=requestAnimationFrame,Element.prototype.classList,URL"></script>
<style>
.map {
width: 100%;
height:400px;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<form class="form-inline">
<label for="shall-smoothen">Smooth drawn geometry?</label>
<input id="shall-smoothen" type="checkbox" checked><br>
<label for="iterations">Number of smoothings</label>
<input style="width: 250px;" type="range" id="iterations" min="2" max="10" step="1" value="5">
</form>
<script src="index.js"></script>
</body>
</html>
import 'ol/ol.css';
import Map from 'ol/Map';
import View from 'ol/View';
import {Tile as TileLayer, Vector as VectorLayer} from 'ol/layer';
import {OSM, Vector as VectorSource} from 'ol/source';
import Draw from 'ol/interaction/Draw';
import smooth from 'chaikin-smooth';
function makeSmooth(path, numIterations) {
numIterations = Math.min(Math.max(numIterations, 1), 10);
while (numIterations > 0) {
path = smooth(path);
numIterations--;
}
return path;
}
var vectorSource = new VectorSource({});
var map = new Map({
layers: [
new TileLayer({
source: new OSM(),
opacity: 0.5
}),
new VectorLayer({
source: vectorSource
})
],
target: 'map',
view: new View({
center: [1078373.5950, 6871994.5910],
zoom: 5
})
});
var shallSmoothen = document.getElementById('shall-smoothen');
var numIterations = document.getElementById('iterations');
var draw = new Draw({
source: vectorSource,
type: 'LineString'
});
map.addInteraction(draw);
draw.on('drawend', function(event) {
if (!shallSmoothen.checked) {
return;
}
var feat = event.feature;
var geometry = feat.getGeometry();
var coords = geometry.getCoordinates();
var smoothened = makeSmooth(coords, parseInt(numIterations.value, 10) || 5);
geometry.setCoordinates(smoothened);
});
{
"name": "chaikin",
"dependencies": {
"ol": "6.1.1",
"chaikin-smooth": "^1.0.4"
},
"devDependencies": {
"parcel": "1.11.0"
},
"scripts": {
"start": "parcel index.html",
"build": "parcel build --experimental-scope-hoisting --public-url . index.html"
}
}