Example of using OpenLayers and d3 together.
The example loads TopoJSON geometries and uses d3 (d3.geo.path
) to render these geometries to a SVG element.
<!DOCTYPE html>
<html lang="en">
<head>
<title>d3 Integration</title>
<!-- The line below is only needed for old environments like Internet Explorer and Android 4.x -->
<script src="https://cdn.polyfill.io/v2/polyfill.min.js?features=requestAnimationFrame,Element.prototype.classList,URL"></script>
<script src="https://unpkg.com/d3@5.9.2/dist/d3.js"></script>
<script src="https://unpkg.com/topojson@3.0.2/dist/topojson.js"></script>
<style>
.map {
width: 100%;
height:400px;
}
path.boundary {
fill: none;
stroke: #777;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<script src="index.js"></script>
</body>
</html>
import 'ol/ol.css';
import Map from 'ol/Map';
import View from 'ol/View';
import {getWidth, getCenter} from 'ol/extent';
import {Layer, Tile as TileLayer} from 'ol/layer';
import SourceState from 'ol/source/State';
import {fromLonLat, toLonLat} from 'ol/proj';
import Stamen from 'ol/source/Stamen';
var CanvasLayer = /*@__PURE__*/(function (Layer) {
function CanvasLayer(options) {
Layer.call(this, options);
this.features = options.features;
this.svg = d3.select(document.createElement('div')).append('svg')
.style('position', 'absolute');
this.svg.append('path')
.datum(this.features)
.attr('class', 'boundary');
}
if ( Layer ) CanvasLayer.__proto__ = Layer;
CanvasLayer.prototype = Object.create( Layer && Layer.prototype );
CanvasLayer.prototype.constructor = CanvasLayer;
CanvasLayer.prototype.getSourceState = function getSourceState () {
return SourceState.READY;
};
CanvasLayer.prototype.render = function render (frameState) {
var width = frameState.size[0];
var height = frameState.size[1];
var projection = frameState.viewState.projection;
var d3Projection = d3.geoMercator().scale(1).translate([0, 0]);
var d3Path = d3.geoPath().projection(d3Projection);
var pixelBounds = d3Path.bounds(this.features);
var pixelBoundsWidth = pixelBounds[1][0] - pixelBounds[0][0];
var pixelBoundsHeight = pixelBounds[1][1] - pixelBounds[0][1];
var geoBounds = d3.geoBounds(this.features);
var geoBoundsLeftBottom = fromLonLat(geoBounds[0], projection);
var geoBoundsRightTop = fromLonLat(geoBounds[1], projection);
var geoBoundsWidth = geoBoundsRightTop[0] - geoBoundsLeftBottom[0];
if (geoBoundsWidth < 0) {
geoBoundsWidth += getWidth(projection.getExtent());
}
var geoBoundsHeight = geoBoundsRightTop[1] - geoBoundsLeftBottom[1];
var widthResolution = geoBoundsWidth / pixelBoundsWidth;
var heightResolution = geoBoundsHeight / pixelBoundsHeight;
var r = Math.max(widthResolution, heightResolution);
var scale = r / frameState.viewState.resolution;
var center = toLonLat(getCenter(frameState.extent), projection);
d3Projection.scale(scale).center(center).translate([width / 2, height / 2]);
d3Path = d3Path.projection(d3Projection);
d3Path(this.features);
this.svg.attr('width', width);
this.svg.attr('height', height);
this.svg.select('path')
.attr('d', d3Path);
return this.svg.node();
};
return CanvasLayer;
}(Layer));
var map = new Map({
layers: [
new TileLayer({
source: new Stamen({
layer: 'watercolor'
})
})
],
target: 'map',
view: new View({
center: fromLonLat([-97, 38]),
zoom: 4
})
});
/**
* Load the topojson data and create an ol/layer/Image for that data.
*/
d3.json('data/topojson/us.json').then(function(us) {
var layer = new CanvasLayer({
features: topojson.feature(us, us.objects.counties)
});
map.addLayer(layer);
});
{
"name": "d3",
"dependencies": {
"ol": "6.1.1"
},
"devDependencies": {
"parcel": "1.11.0"
},
"scripts": {
"start": "parcel index.html",
"build": "parcel build --experimental-scope-hoisting --public-url . index.html"
}
}