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Draw Shapes

Using the ol/interaction/Draw to create regular shapes

This demonstrates the use of the geometryFunction option for the ol/interaction/Draw. Select a shape type from the dropdown above to start drawing. To activate freehand drawing, hold the Shift key. Square drawing is achieved by using type: 'Circle' type with a geometryFunction that creates a 4-sided regular polygon instead of a circle. Box drawing uses type: 'Circle' with a geometryFunction that creates a box-shaped polygon instead of a circle. Star drawing uses a custom geometry function that coverts a circle into a start using the center and radius provided by the draw interaction.

index.html<!DOCTYPE html>
<html lang="en">
  <head>
    <title>Draw Shapes</title>
    <!-- The line below is only needed for old environments like Internet Explorer and Android 4.x -->
    <script src="https://cdn.polyfill.io/v2/polyfill.min.js?features=requestAnimationFrame,Element.prototype.classList,URL"></script>
    <style>
      .map {
        width: 100%;
        height:400px;
      }
    </style>
  </head>
  <body>
    <div id="map" class="map"></div>
    <form class="form-inline">
      <label>Shape type &nbsp;</label>
      <select id="type">
        <option value="Circle">Circle</option>
        <option value="Square">Square</option>
        <option value="Box">Box</option>
        <option value="Star">Star</option>
        <option value="None">None</option>
      </select>
    </form>
    <script src="index.js"></script>
  </body>
</html>
index.jsimport 'ol/ol.css';
import Map from 'ol/Map';
import View from 'ol/View';
import Polygon from 'ol/geom/Polygon';
import Draw, {createRegularPolygon, createBox} from 'ol/interaction/Draw';
import {Tile as TileLayer, Vector as VectorLayer} from 'ol/layer';
import {OSM, Vector as VectorSource} from 'ol/source';

var raster = new TileLayer({
  source: new OSM()
});

var source = new VectorSource({wrapX: false});

var vector = new VectorLayer({
  source: source
});

var map = new Map({
  layers: [raster, vector],
  target: 'map',
  view: new View({
    center: [-11000000, 4600000],
    zoom: 4
  })
});

var typeSelect = document.getElementById('type');

var draw; // global so we can remove it later
function addInteraction() {
  var value = typeSelect.value;
  if (value !== 'None') {
    var geometryFunction;
    if (value === 'Square') {
      value = 'Circle';
      geometryFunction = createRegularPolygon(4);
    } else if (value === 'Box') {
      value = 'Circle';
      geometryFunction = createBox();
    } else if (value === 'Star') {
      value = 'Circle';
      geometryFunction = function(coordinates, geometry) {
        var center = coordinates[0];
        var last = coordinates[1];
        var dx = center[0] - last[0];
        var dy = center[1] - last[1];
        var radius = Math.sqrt(dx * dx + dy * dy);
        var rotation = Math.atan2(dy, dx);
        var newCoordinates = [];
        var numPoints = 12;
        for (var i = 0; i < numPoints; ++i) {
          var angle = rotation + i * 2 * Math.PI / numPoints;
          var fraction = i % 2 === 0 ? 1 : 0.5;
          var offsetX = radius * fraction * Math.cos(angle);
          var offsetY = radius * fraction * Math.sin(angle);
          newCoordinates.push([center[0] + offsetX, center[1] + offsetY]);
        }
        newCoordinates.push(newCoordinates[0].slice());
        if (!geometry) {
          geometry = new Polygon([newCoordinates]);
        } else {
          geometry.setCoordinates([newCoordinates]);
        }
        return geometry;
      };
    }
    draw = new Draw({
      source: source,
      type: value,
      geometryFunction: geometryFunction
    });
    map.addInteraction(draw);
  }
}


/**
 * Handle change event.
 */
typeSelect.onchange = function() {
  map.removeInteraction(draw);
  addInteraction();
};

addInteraction();
package.json{
  "name": "draw-shapes",
  "dependencies": {
    "ol": "6.1.1"
  },
  "devDependencies": {
    "parcel": "1.11.0"
  },
  "scripts": {
    "start": "parcel index.html",
    "build": "parcel build --experimental-scope-hoisting --public-url . index.html"
  }
}