Edit

Image Filters

Apply a filter to imagery

Layer rendering can be manipulated in prerender and postrender event listeners. These listeners get an event with a reference to the Canvas rendering context. In this example, the postrender listener applies a filter to the image data.

index.html<!DOCTYPE html>
<html lang="en">
  <head>
    <title>Image Filters</title>
    <!-- The line below is only needed for old environments like Internet Explorer and Android 4.x -->
    <script src="https://cdn.polyfill.io/v2/polyfill.min.js?features=requestAnimationFrame,Element.prototype.classList,URL"></script>
    <style>
      .map {
        width: 100%;
        height:400px;
      }
    </style>
  </head>
  <body>
    <div id="map" class="map"></div>
    <select id="kernel" name="kernel">
      <option>none</option>
      <option selected>sharpen</option>
      <option value="sharpenless">sharpen less</option>
      <option>blur</option>
      <option>shadow</option>
      <option>emboss</option>
      <option value="edge">edge detect</option>
    </select>
    <script src="index.js"></script>
  </body>
</html>
index.jsimport 'ol/ol.css';
import Map from 'ol/Map';
import View from 'ol/View';
import TileLayer from 'ol/layer/Tile';
import {fromLonLat} from 'ol/proj';
import BingMaps from 'ol/source/BingMaps';

var key = 'Your Bing Maps Key from http://www.bingmapsportal.com/ here';

var imagery = new TileLayer({
  source: new BingMaps({key: key, imagerySet: 'Aerial'})
});

var map = new Map({
  layers: [imagery],
  target: 'map',
  view: new View({
    center: fromLonLat([-120, 50]),
    zoom: 6
  })
});

var kernels = {
  none: [
    0, 0, 0,
    0, 1, 0,
    0, 0, 0
  ],
  sharpen: [
    0, -1, 0,
    -1, 5, -1,
    0, -1, 0
  ],
  sharpenless: [
    0, -1, 0,
    -1, 10, -1,
    0, -1, 0
  ],
  blur: [
    1, 1, 1,
    1, 1, 1,
    1, 1, 1
  ],
  shadow: [
    1, 2, 1,
    0, 1, 0,
    -1, -2, -1
  ],
  emboss: [
    -2, 1, 0,
    -1, 1, 1,
    0, 1, 2
  ],
  edge: [
    0, 1, 0,
    1, -4, 1,
    0, 1, 0
  ]
};

function normalize(kernel) {
  var len = kernel.length;
  var normal = new Array(len);
  var i, sum = 0;
  for (i = 0; i < len; ++i) {
    sum += kernel[i];
  }
  if (sum <= 0) {
    normal.normalized = false;
    sum = 1;
  } else {
    normal.normalized = true;
  }
  for (i = 0; i < len; ++i) {
    normal[i] = kernel[i] / sum;
  }
  return normal;
}

var select = document.getElementById('kernel');
var selectedKernel = normalize(kernels[select.value]);


/**
 * Update the kernel and re-render on change.
 */
select.onchange = function() {
  selectedKernel = normalize(kernels[select.value]);
  map.render();
};


/**
 * Apply a filter on "postrender" events.
 */
imagery.on('postrender', function(event) {
  convolve(event.context, selectedKernel);
});


/**
 * Apply a convolution kernel to canvas.  This works for any size kernel, but
 * performance starts degrading above 3 x 3.
 * @param {CanvasRenderingContext2D} context Canvas 2d context.
 * @param {Array<number>} kernel Kernel.
 */
function convolve(context, kernel) {
  var canvas = context.canvas;
  var width = canvas.width;
  var height = canvas.height;

  var size = Math.sqrt(kernel.length);
  var half = Math.floor(size / 2);

  var inputData = context.getImageData(0, 0, width, height).data;

  var output = context.createImageData(width, height);
  var outputData = output.data;

  for (var pixelY = 0; pixelY < height; ++pixelY) {
    var pixelsAbove = pixelY * width;
    for (var pixelX = 0; pixelX < width; ++pixelX) {
      var r = 0, g = 0, b = 0, a = 0;
      for (var kernelY = 0; kernelY < size; ++kernelY) {
        for (var kernelX = 0; kernelX < size; ++kernelX) {
          var weight = kernel[kernelY * size + kernelX];
          var neighborY = Math.min(
            height - 1, Math.max(0, pixelY + kernelY - half));
          var neighborX = Math.min(
            width - 1, Math.max(0, pixelX + kernelX - half));
          var inputIndex = (neighborY * width + neighborX) * 4;
          r += inputData[inputIndex] * weight;
          g += inputData[inputIndex + 1] * weight;
          b += inputData[inputIndex + 2] * weight;
          a += inputData[inputIndex + 3] * weight;
        }
      }
      var outputIndex = (pixelsAbove + pixelX) * 4;
      outputData[outputIndex] = r;
      outputData[outputIndex + 1] = g;
      outputData[outputIndex + 2] = b;
      outputData[outputIndex + 3] = kernel.normalized ? a : 255;
    }
  }
  context.putImageData(output, 0, 0);
}
package.json{
  "name": "image-filter",
  "dependencies": {
    "ol": "6.1.1"
  },
  "devDependencies": {
    "parcel": "1.11.0"
  },
  "scripts": {
    "start": "parcel index.html",
    "build": "parcel build --experimental-scope-hoisting --public-url . index.html"
  }
}