Edit

Region Growing

Threshold:

Grow a region from a seed pixel

Click a region on the map. The computed region will be red.

This example uses a ol/source/Raster to generate data based on another source. The raster source accepts any number of input sources (tile or image based) and runs a pipeline of operations on the input data. The return from the final operation is used as the data for the output source.

In this case, a single tiled source of imagery data is used as input. The region is calculated in a single "image" operation using the "seed" pixel provided by the user clicking on the map. The "threshold" value determines whether a given contiguous pixel belongs to the "region" - the difference between a candidate pixel's RGB values and the seed values must be below the threshold.

This example also shows how an additional function can be made available to the operation.

index.html<!DOCTYPE html>
<html lang="en">
  <head>
    <title>Region Growing</title>
    <!-- The line below is only needed for old environments like Internet Explorer and Android 4.x -->
    <script src="https://cdn.polyfill.io/v2/polyfill.min.js?features=requestAnimationFrame,Element.prototype.classList,URL"></script>
    <style>
      .map {
        width: 100%;
        height:400px;
      }
      table.controls td {
        min-width: 110px;
        padding: 2px 5px;
      }
    </style>
  </head>
  <body>
    <div id="map" class="map" style="cursor: pointer"></div>
    <table class="controls">
      <tr>
        <td>Threshold: <span id="threshold-value"></span></td>
        <td><input id="threshold" type="range" min="1" max="50" value="20"></td>
      </tr>
    </table>
    <script src="index.js"></script>
  </body>
</html>
index.jsimport 'ol/ol.css';
import Map from 'ol/Map';
import View from 'ol/View';
import {Image as ImageLayer, Tile as TileLayer} from 'ol/layer';
import {fromLonLat} from 'ol/proj';
import BingMaps from 'ol/source/BingMaps';
import RasterSource from 'ol/source/Raster';

function growRegion(inputs, data) {
  var image = inputs[0];
  var seed = data.pixel;
  var delta = parseInt(data.delta);
  if (!seed) {
    return image;
  }

  seed = seed.map(Math.round);
  var width = image.width;
  var height = image.height;
  var inputData = image.data;
  var outputData = new Uint8ClampedArray(inputData);
  var seedIdx = (seed[1] * width + seed[0]) * 4;
  var seedR = inputData[seedIdx];
  var seedG = inputData[seedIdx + 1];
  var seedB = inputData[seedIdx + 2];
  var edge = [seed];
  while (edge.length) {
    var newedge = [];
    for (var i = 0, ii = edge.length; i < ii; i++) {
      // As noted in the Raster source constructor, this function is provided
      // using the `lib` option. Other functions will NOT be visible unless
      // provided using the `lib` option.
      var next = next4Edges(edge[i]);
      for (var j = 0, jj = next.length; j < jj; j++) {
        var s = next[j][0];
        var t = next[j][1];
        if (s >= 0 && s < width && t >= 0 && t < height) {
          var ci = (t * width + s) * 4;
          var cr = inputData[ci];
          var cg = inputData[ci + 1];
          var cb = inputData[ci + 2];
          var ca = inputData[ci + 3];
          // if alpha is zero, carry on
          if (ca === 0) {
            continue;
          }
          if (Math.abs(seedR - cr) < delta && Math.abs(seedG - cg) < delta &&
              Math.abs(seedB - cb) < delta) {
            outputData[ci] = 255;
            outputData[ci + 1] = 0;
            outputData[ci + 2] = 0;
            outputData[ci + 3] = 255;
            newedge.push([s, t]);
          }
          // mark as visited
          inputData[ci + 3] = 0;
        }
      }
    }
    edge = newedge;
  }
  return {data: outputData, width: width, height: height};
}

function next4Edges(edge) {
  var x = edge[0];
  var y = edge[1];
  return [
    [x + 1, y],
    [x - 1, y],
    [x, y + 1],
    [x, y - 1]
  ];
}

var key = 'Your Bing Maps Key from http://www.bingmapsportal.com/ here';

var imagery = new TileLayer({
  source: new BingMaps({key: key, imagerySet: 'Aerial'})
});

var raster = new RasterSource({
  sources: [imagery.getSource()],
  operationType: 'image',
  operation: growRegion,
  // Functions in the `lib` object will be available to the operation run in
  // the web worker.
  lib: {
    next4Edges: next4Edges
  }
});

var rasterImage = new ImageLayer({
  opacity: 0.7,
  source: raster
});

var map = new Map({
  layers: [imagery, rasterImage],
  target: 'map',
  view: new View({
    center: fromLonLat([-119.07, 47.65]),
    zoom: 11
  })
});

var coordinate;

map.on('click', function(event) {
  coordinate = event.coordinate;
  raster.changed();
});

var thresholdControl = document.getElementById('threshold');

raster.on('beforeoperations', function(event) {
  // the event.data object will be passed to operations
  var data = event.data;
  data.delta = thresholdControl.value;
  if (coordinate) {
    data.pixel = map.getPixelFromCoordinate(coordinate);
  }
});

function updateControlValue() {
  document.getElementById('threshold-value').innerText = thresholdControl.value;
}
updateControlValue();

thresholdControl.addEventListener('input', function() {
  updateControlValue();
  raster.changed();
});
package.json{
  "name": "region-growing",
  "dependencies": {
    "ol": "6.1.1"
  },
  "devDependencies": {
    "parcel": "1.11.0"
  },
  "scripts": {
    "start": "parcel index.html",
    "build": "parcel build --experimental-scope-hoisting --public-url . index.html"
  }
}