Example of some Regular Shape styles.
This example shows how several regular shapes or symbols (representing x
, cross
, star
, triangle
and square
) can be created.
<!DOCTYPE html>
<html lang="en">
<head>
<title>Regular Shapes</title>
<!-- The line below is only needed for old environments like Internet Explorer and Android 4.x -->
<script src="https://cdn.polyfill.io/v2/polyfill.min.js?features=requestAnimationFrame,Element.prototype.classList,URL"></script>
<style>
.map {
width: 100%;
height:400px;
}
</style>
</head>
<body>
<div id="map" class="map"></div>
<script src="index.js"></script>
</body>
</html>
import 'ol/ol.css';
import Feature from 'ol/Feature';
import Map from 'ol/Map';
import View from 'ol/View';
import Point from 'ol/geom/Point';
import VectorLayer from 'ol/layer/Vector';
import VectorSource from 'ol/source/Vector';
import {Fill, RegularShape, Stroke, Style} from 'ol/style';
var stroke = new Stroke({color: 'black', width: 2});
var fill = new Fill({color: 'red'});
var styles = {
'square': new Style({
image: new RegularShape({
fill: fill,
stroke: stroke,
points: 4,
radius: 10,
angle: Math.PI / 4
})
}),
'triangle': new Style({
image: new RegularShape({
fill: fill,
stroke: stroke,
points: 3,
radius: 10,
rotation: Math.PI / 4,
angle: 0
})
}),
'star': new Style({
image: new RegularShape({
fill: fill,
stroke: stroke,
points: 5,
radius: 10,
radius2: 4,
angle: 0
})
}),
'cross': new Style({
image: new RegularShape({
fill: fill,
stroke: stroke,
points: 4,
radius: 10,
radius2: 0,
angle: 0
})
}),
'x': new Style({
image: new RegularShape({
fill: fill,
stroke: stroke,
points: 4,
radius: 10,
radius2: 0,
angle: Math.PI / 4
})
})
};
var styleKeys = ['x', 'cross', 'star', 'triangle', 'square'];
var count = 250;
var features = new Array(count);
var e = 4500000;
for (var i = 0; i < count; ++i) {
var coordinates = [2 * e * Math.random() - e, 2 * e * Math.random() - e];
features[i] = new Feature(new Point(coordinates));
features[i].setStyle(styles[styleKeys[Math.floor(Math.random() * 5)]]);
}
var source = new VectorSource({
features: features
});
var vectorLayer = new VectorLayer({
source: source
});
var map = new Map({
layers: [
vectorLayer
],
target: 'map',
view: new View({
center: [0, 0],
zoom: 2
})
});
{
"name": "regularshape",
"dependencies": {
"ol": "6.1.1"
},
"devDependencies": {
"parcel": "1.11.0"
},
"scripts": {
"start": "parcel index.html",
"build": "parcel build --experimental-scope-hoisting --public-url . index.html"
}
}