--- layout: example.html title: WebGL points layer shortdesc: Using a WebGL-optimized layer to render a large quantities of points docs: >
This example shows how to use a WebGLPointsLayer
to show a large amount of points on the map.
The layer is given a style in JSON format which allows a certain level of customization of the final reprensentation.
The following operators can be used for numerical values:
["get", "attributeName"]
fetches a numeric attribute value for each feature["+", value, value]
adds two values (which an either be numeric, or the result of another operator)["*", value, value]
multiplies two values["clamp", value, min, max]
outputs a value between min
and max
["stretch", value, low1, high1, low2, high2]
outputs a value which has been mapped from the
low1..high1
range to the low2..high2
range