These constants define properties common to all material types,
with the exception of Texture Combine Operations which only apply to [page:MeshBasicMaterial.combine MeshBasicMaterial], [page:MeshLambertMaterial.combine MeshLambertMaterial] and [page:MeshPhongMaterial.combine MeshPhongMaterial].
THREE.FrontSide
THREE.BackSide
THREE.DoubleSide
Defines which side of faces will be rendered - front, back or both. Default is [page:Constant FrontSide].
THREE.NoColors
THREE.FaceColors
THREE.VertexColors
[page:Constant NoColors] is the default and applies the material's color to all faces.
[page:Constant FaceColors] colors faces according to each [page:Face3 Face3] [page:Color Color] value.
[page:Constant VertexColors] colors faces according to each [page:Face3 Face3] vertexColors value. This is an array of three [page:Color Color]s, one for each vertex in the face.
See the [example:webgl_geometry_colors geometry / colors] example.
THREE.NoBlending
THREE.NormalBlending
THREE.AdditiveBlending
THREE.SubtractiveBlending
THREE.MultiplyBlending
THREE.CustomBlending
These control the source and destination blending equations for the material's RGB and Alpha sent to the WebGLRenderer for use by WebGL.
[page:Constant NormalBlending] is the default.
Note that [page:Constant CustomBlending] must be set to use [page:CustomBlendingEquation Custom Blending Equations].
See the [example:webgl_materials_blending materials / blending] example.
THREE.NeverDepth
THREE.AlwaysDepth
THREE.LessDepth
THREE.LessEqualDepth
THREE.GreaterEqualDepth
THREE.GreaterDepth
THREE.NotEqualDepth
Which depth function the material uses to compare incoming pixels Z-depth against the current Z-depth buffer value. If the result of the comparison is true, the pixel will be drawn.
[page:Materials NeverDepth] will never return true.
[page:Materials AlwaysDepth] will always return true.
[page:Materials LessDepth] will return true if the incoming pixel Z-depth is less than the current buffer Z-depth.
[page:Materials LessEqualDepth] is the default and will return true if the incoming pixel Z-depth is less than or equal to the current buffer Z-depth.
[page:Materials GreaterEqualDepth] will return true if the incoming pixel Z-depth is greater than or equal to the current buffer Z-depth.
[page:Materials GreaterDepth] will return true if the incoming pixel Z-depth is greater than the current buffer Z-depth.
[page:Materials NotEqualDepth] will return true if the incoming pixel Z-depth is not equal to the current buffer Z-depth.
THREE.MultiplyOperation
THREE.MixOperation
THREE.AddOperation
These define how the result of the surface's color is combined with the environment map (if present), for [page:MeshBasicMaterial.combine MeshBasicMaterial], [page:MeshLambertMaterial.combine MeshLambertMaterial] and [page:MeshPhongMaterial.combine MeshPhongMaterial].
[page:Constant MultiplyOperation] is the default and multiplies the environment map color with the surface color.
[page:Constant MixOperation] uses reflectivity to blend between the two colors.
[page:Constant AddOperation] adds the two colors.
THREE.NeverStencilFunc
THREE.LessStencilFunc
THREE.EqualStencilFunc
THREE.LessEqualStencilFunc
THREE.GreaterStencilFunc
THREE.NotEqualStencilFunc
THREE.GreaterEqualStencilFunc
THREE.AlwaysStencilFunc
Which stencil function the material uses to determine whether or not to perform a stencil operation.
[page:Materials NeverStencilFunc] will never return true.
[page:Materials LessStencilFunc] will return true if the stencil reference value is less than the current stencil value.
[page:Materials EqualStencilFunc] will return true if the stencil reference value is equal to the current stencil value.
[page:Materials LessEqualStencilFunc] will return true if the stencil reference value is less than or equal to the current stencil value.
[page:Materials GreaterStencilFunc] will return true if the stencil reference value is greater than the current stencil value.
[page:Materials NotEqualStencilFunc] will return true if the stencil reference value is not equal to the current stencil value.
[page:Materials GreaterEqualStencilFunc] will return true if the stencil reference value is greater than or equal to the current stencil value.
[page:Materials AlwaysStencilFunc] will always return true.
THREE.ZeroStencilOp
THREE.KeepStencilOp
THREE.ReplaceStencilOp
THREE.IncrementStencilOp
THREE.DecrementStencilOp
THREE.IncrementWrapStencilOp
THREE.DecrementWrapStencilOp
THREE.InvertStencilOp
Which stencil operation the material will perform on the stencil buffer pixel if the provided stencil function passes.
[page:Materials ZeroStencilOp] will set the stencil value to 0.
[page:Materials KeepStencilOp] will not change the current stencil value.
[page:Materials ReplaceStencilOp] will replace the stencil value with the specified stencil reference value.
[page:Materials IncrementStencilOp] will increment the current stencil value by 1.
[page:Materials DecrementStencilOp] will decrement the current stencil value by 1.
[page:Materials IncrementWrapStencilOp] will increment the current stencil value by 1. If the value increments past 255 it will be set to 0.
[page:Materials DecrementWrapStencilOp] will increment the current stencil value by 1. If the value decrements below 0 it will be set to 255.
[page:Materials InvertStencilOp] will perform a bitwise iversion of the current stencil value.
[link:https://github.com/mrdoob/three.js/blob/master/src/constants.js src/constants.js]