[name]

This class stores data for an attribute (such as vertex positions, face indices, normals, colors, UVs, and any custom attributes ) associated with a [page:BufferGeometry], which allows for more efficient passing of data to the GPU. See that page for details and a usage example.

Data is stored as vectors of any length (defined by [page:BufferAttribute.itemSize itemSize]), and in general in the methods outlined below if passing in an index, this is automatically multiplied by the vector length.

Constructor

[name]( [param:TypedArray array], [param:Integer itemSize], [param:Boolean normalized] )

[page:TypedArray array] -- Must be a [link:https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/TypedArray TypedArray]. Used to instantiate the buffer.
This array should have itemSize * numVertices elements, where numVertices is the number of vertices in the associated [page:BufferGeometry BufferGeometry].

[page:Integer itemSize] -- the number of values of the array that should be associated with a particular vertex. For instance, if this attribute is storing a 3-component vector (such as a position, normal, or color), then itemSize should be 3.

[page:Boolean normalized] -- (optional) Applies to integer data only. Indicates how the underlying data in the buffer maps to the values in the GLSL code. For instance, if [page:TypedArray array] is an instance of UInt16Array, and [page:Boolean normalized] is true, the values 0 - +65535 in the array data will be mapped to 0.0f - +1.0f in the GLSL attribute. An Int16Array (signed) would map from -32767 - +32767 to -1.0f - +1.0f. If [page:Boolean normalized] is false, the values will be converted to floats unmodified, i.e. 32767 becomes 32767.0f.

Properties

[property:TypedArray array]

The [page:TypedArray array] holding data stored in the buffer.

[property:Integer count]

Stores the [page:BufferAttribute.array array]'s length divided by the [page:BufferAttribute.itemSize itemSize].

If the buffer is storing a 3-component vector (such as a position, normal, or color), then this will count the number of such vectors stored.

[property:Boolean dynamic]

Whether the buffer is dynamic or not. Default is *false*.
If false, the GPU is informed that contents of the buffer are likely to be used often and not change often. This corresponds to the [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData gl.STATIC_DRAW] flag.
if true, the GPU is informed that contents of the buffer are likely to be used often and change often. This corresponds to the [link:https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/bufferData gl.DYNAMIC_DRAW] flag.

[property:Boolean isBufferAttribute]

Used to check whether this or derived classes are BufferAttributes. Default is *true*.

You should not change this, as it used internally for optimisation.

[property:Integer itemSize]

The length of vectors that are being stored in the [page:BufferAttribute.array array].

[property:String name]

Optional name for this attribute instance. Default is an empty string.

[property:Boolean needsUpdate]

Flag to indicate that this attribute has changed and should be re-sent to the GPU. Set this to true when you modify the value of the array.

Setting this to true also increments the [page:BufferAttribute.version version].

[property:Boolean normalized]

Indicates how the underlying data in the buffer maps to the values in the GLSL shader code. See the constructor above for details.

[property:Function onUploadCallback]

A callback function that is executed after the Renderer has transferred the attribute array data to the GPU.

[property:Object updateRange]

Object containing:
[page:Integer offset]: Default is *0*. Position at which to start update.
[page:Integer count]: Default is *-1*, which means don't use update ranges.

This can be used to only update some components of stored vectors (for example, just the component related to color).

[property:Integer version]

A version number, incremented every time the [page:BufferAttribute.needsUpdate needsUpdate] property is set to true.

Methods

[method:BufferAttribute clone]()

Return a copy of this bufferAttribute.

[method:BufferAttribute copy]( [param:BufferAttribute bufferAttribute] )

Copies another BufferAttribute to this BufferAttribute.

[method:BufferAttribute copyArray]( array )

Copy the array given here (which can be a normal array or TypedArray) into [page:BufferAttribute.array array].

See [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray/set TypedArray.set] for notes on requirements if copying a TypedArray.

[method:null copyAt] ( [param:Integer index1], [param:BufferAttribute bufferAttribute], [param:Integer index2] )

Copy a vector from bufferAttribute[index2] to [page:BufferAttribute.array array][index1].

[method:BufferAttribute copyColorsArray]( [param:Array colors] )

Copy an array representing RGB color values into [page:BufferAttribute.array array].

[method:BufferAttribute copyVector2sArray]( [param:Array vectors] )

Copy an array representing [page:Vector2]s into [page:BufferAttribute.array array].

[method:BufferAttribute copyVector3sArray]( [param:Array vectors] )

Copy an array representing [page:Vector3]s into [page:BufferAttribute.array array].

[method:BufferAttribute copyVector4sArray]( [param:Array vectors] )

Copy an array representing [page:Vector4]s into [page:BufferAttribute.array array].

[method:Number getX]( [param:Integer index] )

Returns the x component of the vector at the given index.

[method:Number getY]( [param:Integer index] )

Returns the y component of the vector at the given index.

[method:Number getZ]( [param:Integer index] )

Returns the z component of the vector at the given index.

[method:Number getW]( [param:Integer index] )

Returns the w component of the vector at the given index.

[method:null onUpload]( [param:Function callback] )

Sets the value of the onUploadCallback property.

In the [example:webgl_buffergeometry WebGL / Buffergeometry] this is used to free memory after the buffer has been transferred to the GPU.

[method:BufferAttribute set] ( [param:Array value], [param:Integer offset] )

value -- an [page:Array] or [page:TypedArray] from which to copy values.
offset -- (optional) index of the [page:BufferAttribute.array array] at which to start copying.

Calls [link:https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/TypedArray/set TypedArray.set]( [page:Array value], [page:Integer offset] ) on the [page:BufferAttribute.array array].

In particular, see that page for requirements on [page:Array value] being a [page:TypedArray].

[method:BufferAttribute setDynamic] ( [param:Boolean value] )

Set [page:BufferAttribute.dynamic dynamic] to value.

[method:BufferAttribute setX]( [param:Integer index], [param:Float x] )

Sets the x component of the vector at the given index.

[method:BufferAttribute setY]( [param:Integer index], [param:Float y] )

Sets the y component of the vector at the given index.

[method:BufferAttribute setZ]( [param:Integer index], [param:Float z] )

Sets the z component of the vector at the given index.

[method:BufferAttribute setW]( [param:Integer index], [param:Float w] )

Sets the w component of the vector at the given index.

[method:BufferAttribute setXY]( [param:Integer index], [param:Float x], [param:Float y] )

Sets the x and y components of the vector at the given index.

[method:BufferAttribute setXYZ]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z] )

Sets the x, y and z components of the vector at the given index.

[method:BufferAttribute setXYZW]( [param:Integer index], [param:Float x], [param:Float y], [param:Float z], [param:Float w] )

Sets the x, y, z and w components of the vector at the given index.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]