This light globally illuminates all objects in the scene equally.
This light cannot be used to cast shadows as it does not have a direction.
[example:webgl_animation_cloth animation / cloth ]
[example:webgl_animation_skinning_blending animation / skinning / blending ]
var light = new THREE.AmbientLight( 0x404040 ); // soft white light
scene.add( light );
[page:Integer color] - (optional) Numeric value of the RGB component of the color. Default is 0xffffff.
[page:Float intensity] - (optional) Numeric value of the light's strength/intensity. Default is 1.
Creates a new [name].
See the base [page:Light Light] class for common properties.
This is set to *undefined* in the constructor as ambient lights cannot cast shadows.
Used to check whether this or derived classes are ambient lights. Default is *true*.
You should not change this, as it used internally for optimisation.
See the base [page:Light Light] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]