A bone which is part of a [page:Skeleton]. The skeleton in turn is used by the [page:SkinnedMesh]. Bones are almost identical to a blank [page:Object3D].
var root = new THREE.Bone();
var child = new THREE.Bone();
root.add( child );
child.position.y = 5;
Creates a new [name].
See the base [page:Object3D] class for common properties.
Used to check whether this or derived classes are bones. Default is *true*.
You should not change this, as it used internally for optimisation.
Set to 'Bone', this can be used to find all Bones in a scene.
See the base [page:Object3D] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]