three.js
webgl - gpu picking of geometry instances
Sorry your graphics card + browser does not support hardware instancing
number of instances:
100
500
1000
2000
3000
5000
10000
20000
30000
50000
100000
method:
instanced
merged
singleMaterial
multiMaterial
render continuously:
override material (only affects singleMaterial):
construct anew(to get additional timings):
do it
Materials: #
Objects: #
Drawcalls: #
Construction time:
ms